TetrisZone Updates
Not much in the way of
updates. Registered another domain for you all to get to this page: http://T2Net.tsx.org
Also added linux/unix tetrinet server to
files section.
Thats all this time.
Want to Help?
If you want to
help the TetrisZone by hosting this site on a better webserver, or have
suggestions, or can offer other services, then please feel free to e-mail
me.
-StrikeLight
More Tetris World News
TetriNET Server for Linux/Unix
Bundaberg(Brendan
Grieve) has written TetriNET v1.13.06, a Linux/Unix TetriNET server.
You can't play TetriNET using this, but you can however set up a TetriNET
server on a Linux/Unix machine and allow TetriNET clients to connect and
play. Some benefits with this server, is that it filters out cheat codes
somewhat, allows tetrinet to be easier used as a server from fast connections(eliminating
lag), allows for a motd for when players first connect to the server to
read, and also allows the grav bot on efnet to tell how many people are
exactly in the server. Here is a portion from the release notes:
What does this program do?
I created this program originally because
I wanted to run a TetriNET server off my gateway machine, which ran
RedHat Linux, and masqueraded packets between my internal network
and the Internet. And thats where my total interest lies. If a new
TetriNET comes out, I _may_ try to update the linux server.
What this program does is set up a TetriNET
server that ordinary TetriNET clients can connect to. It attempts
to fix some of the "glaring" holes in the TetriNET protocol that
I discovered, and which I'm sure some people use as cheats, but I
now see why it is nearly impossible to fix ;), without a modification
to the client.
I've kept the server as close to the same as
the original TetriNET server, but I've added some extras that I've
often wanted, such as the "/kick" and "/ban" keywords.
Please note, this server in no way encompasses
the whole game. The clients are the ones that do most of the work,
with the server just passing suitable packets between each client,
and of course adding some of it's own.
TClone Showing Progress
TClone by BlueCoder(a
tetrinet clone that will be compatible with tetrinet v1.13 by st0rmcat,
and will eliminate cheat codes when it is ran as server, and have various
other improvements) is showing great progress. The pieces now fall and
are movable, and you can add lines to all in classic mode, and can use
specials. Once BlueCoder has successfully duplicated TetriNET he will venture
into doing some new improvements and modifications.
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Tetris World News
T2Net
v4.16 Beta in production
Xunk of Xunk Entertainment has
begun production and even has a beta of v4.16 of T2Net. Some of the
proposed changes include : 7 New specials (this COULD be a mistake
in my opinion), New/modified user interface and other various sound and
visual effects. Here is what Xunk stated as being planned for v4.16:
By
XunK @mail.dotcom.fr
Sunday
August 30, 1998
10:23 AM PST
Hi all,
This mail to inform you that
I'm working on a new 4.16 version for T2net.
Here is a list of improvments
I'm going to implement:
- Confirmation Dialog Box to
improve interface for new players (to avoid 'Left Player' joining games
and pressing Ok instead of connect)
- changing default theme when
detecting display with 256 colours only
- new key management to allows
several keys pressed at the same time,
- 7 colours for pieces to have
one colour per piece,
- Layout/Tile: A real fixed
display mode for fields (default mode),
- List of available games with
a dedicated connexion to a T2net server
- new special blocks with a
new playing mode (Full T2net):
Extended Special Blocks effects:
F: Flip
Do a symetric vertical inversion
of field lines.
T: Take
Take two special blocks from
the target player field.
P: Purge
Half remove special blocks from
inventory.
?: Mystery
The block is known only when
going to the inventory.
D: Donate
The next Inventory block is
given to another player. This block appears at the bottom of player inventory.
L: Lower
All special block from field
are going down (kind of gravity for special blocks)
H: Hide
The inventory is hidden. All
specials blocks are replaced by ?. Special blocks can be played anyway
if you remember their effects. By doing lines the inventory is going to
normal state (one special block discovered for each line done).
Some other improvements have
been requested but I don't know if I will add them in the 4.16 or in a
next one.
- Add wildcard for .wav files
in theme (like .mid),
- add a color or bitmap selection
in the theme file for actual grey parts in the field (between
Inventory and Field and between
field and header),
- add personnal statistics about
won game, lost game...
- change the way of the inventory
display to have the next special to be played in a fixed position,- history
for the chat,
- 2 differents size for chat:
one during game and another outside a game,
- playing MP3 instead mid files
(using Winamp).
- automatic Ladder with the
T2net server.
Additional ideas and comments
are welcome.
Regards,
XunK |